1 on farm (make another 5 farms with the sheep/boar vills from here on when you have 160 wood or more) 4 on wood. This gives all of their infantry massive attack compared to those of other civilizations. click feudal build market with 1 gold vill and bs with 2 lumberjacks 2 on stone. That would be my favored route with the mayans. Build orders are the foundation of AOE2 strategy and economy management. I will always choose them over any other civ due to their awesome Eagle Warriors and Plumed archers. 15th lures second boar. Overall, their archer and infantry departments are strong with access to everything that does not ride a horse or wield a firearm (bar the Champion). The first will be an Age of Empires 2 Definitive edition overall tier list, the second will be a tier list for 1v1 and finally I’ll give a list of civilizations that are good for beginners. 3 house then sheep -> Only ever harvest 1 animal in the beginning or you will lose food due to rot!! Once done, pump out 5-8 archers while you set up 2 towers around your opponent's stone, NOT his gold. ASAP start mixing in skirms with your archers or just 2 skirms can take you out. The Aztecs are a Native American civilization. 11th lures boar (sheep villagers go to boar after its lured). Build orders are the easyest way to learn how to make a decent economy and military. How does the Mayan's Build Order Change? I was wondering if any really experienced players have an optimal build order for the mayans archer rush and could take me through the steps from Dark Age until I click up to Castle? The longevity of resources affects the Mayans throughout the game. This puts them at a disadvantage on water-based maps, as they have no way to remove coastal castles without landing first. The archers will cover that for now. I take a different approach every time. In groups their lower attack is mostly negated and if outmatched can easily escape due to their high speed. 7-10 wood. Step 1 (Start of Dark Age and Scouting - Pop 5) Start by putting the usual 4 starting Mayan vils on sheep and put the following 2 onto sheep also. I'm horrible at the game but I'm a Mayan lover. The Jaguar Warrior alread… Dark Age / Feudal Age Build Order. Dark Age / Feudal Age Build Order 1-2 house then sheep 3 house then sheep -> Only ever harvest 1 animal in the beginning or you will lose food due to rot!! First, set up 1-2 archery ranges about 10 squares outside opponent's gold. The builds from the mod have been listed in two groups. I also build 1 … Build 2 archeries and start pumping archers, the build should give you about 6 before the first M@A appears or give you a good amount to attack before the standard 12 min time. Their archers decrease in cost every single age, making them the cheapest of any civilization. 11-13 boar. My friend is new to the game So I help him, play AI games and stuff. Sorry it is a wall of text. Mayans. He also started luring deer to Town Center right after Luring first boar or whenenver needed. Keep in mind that you will need to adapt to each map you play, you will not always get your build order down 100%. A must see video for anyone wanting to play The Mayans in competitive multiplayer! Dark Age / Feudal Age Build Order. 1 on berrys ( build mill) 1 takes next boar 3 on berrys. In fact, our training was created by AOE2 pros and experts. Press question mark to learn the rest of the keyboard shortcuts, http://zeroempires.net/archer-rush-build-order/. They provide a solid plan and step-by-step instructions on how to get a balanced economy that allows you to have the strongest army in the shortest time. Their archers are below average without Thumb Ring and Ring Archer Armor, but their Skirmishers are still very strong with Atlatl. 2 on stone. click feudal build market with 1 gold vill and bs with 2 lumberjacks 2 on stone. 3 militia will give you their value in scouting info and if you can delay your opponent even slightly, you should also be ahead in economy. And people go often for 8 on stone, instead of the 7 (so transfer 4 vills from food instead of 3). Edit: This is NOT a 17:30 castle age - it's a 17:30 finished castle (the building).. Hello! https://www.yekbot.com/age-of-empires-ii-definitive-edition-build-order-sheets Now, move your 3 builders around to the back of his base. I've been winging it and it works out okay but im certain I could do alot better. Send your scout in circles around your TC (Town Center) and search for animals (sheep etc), resources and ! 2 Boars Search AoCzone. Build 2 Houses. Still trying to get my micro down but ill definately give this a shot :), New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Archer Rush Build Order. Plumed archers move extremely fast so make sure to micro the shit out of them. If you follow it with a flush, chances are you'll be going up on around 25-26 vills and be able to drop 2-3 ranges with blacksmith upgrades. 26 Villager pop Feudal Age. after, I would recommend massing villagers for wood and stone. The approach that best suits me is usually getting a barracks up asap and sit back to defend until castle age. i wont say anything to houses as that should be done at 2 pop before you reached your limit. The Mayans not only win a lot of games, they’re also simply present in most of them. Chronological Order of Campaigns. (this is Advanced Idle Pointer mod by Deadpool. click castle. this BO features 26+2 upping with loom and no deers.instant loom, as you have to build houses6 on sheep4 on wood1 takes boar1 on berrys ( build mill) 1 takes next boar 3 on berrys1 on farm(make another 5 farms with the sheep/boar vills from here on when you have 160 wood or more)4 on wood2 on stone3 on goldclick feudal build market with 1 gold vill and bs with 2 lumberjacks 2 on stoneclick castletransfer instantly as you clicked 3 food vills to stonewhen you get castle and did everything without pauses you have around 600 stone and just need to wait around 10 seconds, which you usually dont have to in multiplayer as lag exists. 3 house then sheep -> Only ever harvest 1 animal in the beginning or you will lose food due to rot! 1-2 house then sheep. Build 2 archeries and start pumping archers, the build should give you about 6 before the first M@A appears or give you a good amount to attack before the standard 12 min time. the rest is kinda the same as for normal fast castle. Build Order Simplified (+1 EW) VillagersJob... 28.05.09 19:51 - StorM_Country Mayan's because their res lasts 20% longer meaning if a sheep is 100 food u get 120 food from it and so on for all trees, wood, gold, stone, boars, sheep, deer etc. Build orders are the foundation of AOE2 strategy and economy management. 2 on stone. I've been trying to pick up the Mayans and I can't seem to get the hang of their Dark Age build order. 12th builds house and then a mill. 7, 8 , 9 and 10th villager chop wood. The Aztecs are strong in the siege weapon department with Siege Rams, Siege Onagers, and Siege Engineers. I know that the game is very reactive and ill have to alter the strategy based around my opponents movements but a structure would be greatly appreciated :), 21-22/23 sheeps - you will have to kill 2 sheep at once (with 4-5 vils per sheep), as you click feudal you want to rearrange your eco so that you have 4 on berries, 2 farms, 4 on gold, rest on wood, in feudal you make two ranges immediately, then blacksmith as soon as the wood comes in, and send the first few vils to gold, this is drush-flush build so obviously once you created that barracks you will create 3 militia, Thanks for the detail man definately gonna have to try the drush out just hope my micro is on point :). Build orders are essential for improving in Age of Empires 2 and now there is an interactive build order guide to help you practice. One I use is like 27/28 pop click up fuedal and put vil number 20 and 21 on stone. 6 Villagers on sheep; 7th villager builds lumbercamp. Also u can put no vils on gold and just put them on stoen instead and sell the stone so u only have to build one mining camp (until ur on way to castle and u need to start collecting gold for plumez). 4-6 sheep. -Send the rest to wood/berries.-Next 3 Vills on wood/Farms.-Next 4 Vills on gold.-Next Vill builds another Farm (Knights) or goes to wood (Archers).-Final Vill builds a Barracks then goes to gold.-If Berries run out build Farms and/or put 1 to wood. 6 Villagers on sheep; 7th villager builds lumbercamp. Their unique unit is the Plumed Archer, an archer with better hit points, armor, speed but lower attack. This gives all of their infantry massive attack compared to those of other civilizations. Once you've reached feudal age, don't stay long. 1-2 house then sheep. The Aztecs are strong in the siege weapon department with Siege Rams, Siege Onagers, and Siege Engineers. Their navy is weak, lacking almost everything apart fr… If you fc, you'll go up on 28-29 vills and be at a great advantage with xbows. This puts them at a disadvantage on water-based maps, as they have no way to remove coastal castles without landing first. Get bit-axe (LC upgrade) and horse collar (mill upgrade) Add 2nd stable. Their navy is weak, lacking almost everything apart fr… They possess some of the strongest infantry, despite lacking Halberdiers. What build order should I use for a early feudal archer push? Castle Age. 1 on farm (make another 5 farms with the sheep/boar vills from here on when you have 160 wood or more) 4 on wood. Step 1 (Start of Dark Age and Scouting - Pop 5) Start by putting the usual 4 starting Mayan vils on sheep and put the following 2 onto sheep also. Use up your immediate food and berries, then mass some farms. 21-22/23 sheeps - you will have to kill 2 sheep at once (with 4-5 vils per sheep) GO UP. The following players were consulted for help and guidance: THuG_Ralber_Mh, StorM_SorcK_, RookSun and THuG_Ruso. Prepare 2 villagers for building your stable and blacksmith/market (if you build market you need +1 villager building market compared to blacksmith) Feudal age 2 gold Build Stable and blacksmith/market with 1+1 villagers (or 1+2 for market) Click to castle age. Be done at 2 pop before you reached your limit okay but im certain I could do better. Also build 1 … an icon used to represent a menu that can be toggled by interacting with this.! Early feudal Archer push their unique unit is the optimal starting sequence for Mayan since the normal 1/2 split 2... … an icon used to represent a menu that can be toggled by interacting with this icon units... We play black forest map, because we love the layout and the amount of resources affects the Mayans a... 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