Cat, Small (Cheetah, Leopard) Improved Initiative is very good for this character. Certainly not optimal, but interesting to try. Woo. Druid. At 1st level, a druid forms a bond with nature. Stay tuned in the next few days for another change - the new minimize/maximize menu options you can check out currently on the 2E Archives! A druid may begin play with any of the animals listed in Animal Choices. Orange: OK options, or useful options that only apply in rare circumstances 3. Golarion draws the interest and intervention of many deities, including some ascended from its ranks of mortal races through supernatural forces such as the Test of the Starstone. Druids are proficient with shields (except tower shields) but must use only those crafted from wood. You learn the Druidic language, and you are bound by the druid's anathema. As melee you will be significantly weaker than a warrior of same level. Wild Empathy (Ex): A druid can improve the attitude of an animal. Well—for some reason—players seem to spend a lot of time focusing on their defences—hit points, armour class and so on. See Special Abilities for more information on these abilities. So now one of the other players is running a 3.5 game for a while. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously. This animal is a loyal companion that accompanies the druid on her adventures. There are better options but they involve other books. Enjoy! A druid may begin play with any of the animals listed in Animal Choices. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.). Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion. Druids are forbidden to teach this language to nondruids. Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. Each form expends one daily use of this ability, regardless of the form taken. Share Spells (Ex): The druid may cast a spell with a target of âYouâ on her animal companion (as a spell with a range of touch) instead of on herself. Wild Shape (Su): At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Disclaimer. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. Bonus Feat: The Trip feats are nice combined with Totem Transformation, but the other feats will be hard to use on a Druid. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). There are equipment-based alternatives, but a lot fewer of them now that Pathfinder made concentration not a skill, and wild shape will get in the way of using most of the good ones. 4th-Level Advancement: Size Medium; Attack gore (1d8); Ability Scores Str +4, Dex â2, Con +2; Special Attacks ferocity. However, personally, I’m of the impression that not actually being attacked is the best defence. OP wants a combatant one. If she plans to do a great deal of melee combat power attack is good for the extra damage while dodge is good to help avoid the nasty counter-attacks. Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. The Flying Caster: Many of the Druid Class Abilities (Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Natures Lure, or A Thousand Faces) are not particularly needed for this build type. It does cost two feats (Spell Focus (Conjuration) probably won't see much use from her), but its likely to be worth both of them. Special: This includes a number of abilities gained by animal companions as they increase in power. Toughness is generally a rather poor feat, but being limited to core (less competition for those feat slots) and a druid focused on wild shape (eliminates usefulness of a lot of otherwise great feats) both make Toughness significantly less bad. 4th-Level Advancement: Size Medium; Attack bite (1d8) or tail slap (1d12); Ability Scores Str +4, Dex â2, Con +2; Special Attacks death roll, grab, sprint. Your help is greatly appreciated! Once I'm done compiling the list, I'll post it here as an answer, Good early-level feat options for a Wildshape Druid. Starting Statistics: Size Small; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3 plus poison); Ability Scores Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2; Special Attacks poison (Frequency 1 round (6), Effect 1 Con damage, Cure 1 save, Con-based DC); Special Qualities low-light vision, scent. All of the following are class features of the druid. Druids worship personifications of elemental forces, natural powers, or nature itself. I support a limited subset of Pathfinder's rules content. Class Level: This is the character's druid level. When taking the form of an elemental, the druid's wild shape functions as elemental body I. They’ve altered quite a few rules. Melee druids are only marginable viable in Pathfinder. Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. Your key spellcasting ability for druid archetype spells is Wisdom, and they are primal druid spells. When taking the form of a plant, the druid's wild shape now functions as plant shape II. Feats: This is the total number of feats possessed by an animal companion. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation. This is a secondary natural attack, see Combat for more information on how secondary attacks work. BAB: This is the animal companion's base attack bonus. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. An animal companion has good Fortitude and Reflex saves. She wants to focus on Wild Shape, and we were thinking about feats and I couldn't find many applicable early-level feats for her. You mentioned Natural Spell, so she's apparently planning to still cast in combat, and as a druid, that means she's going to want to be using Summon Nature's Ally fairly regularly. The druid's class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion's statistics. **Contains Strong Language** Music - Incompetech.com - Kevin Macleod - In a Heartbeat, Master of the Feast. This bond can take one of two forms. Horse 4th-Level Advancement: Size Large; AC +1 natural armor; Attack bite (1d4); Ability Scores Str +8, Dex â2, Con +4; Special Attacks constrict 1d4. Bonuses still accrue, and the druid still dies of old age when her time is up. If your Dex is high enough to already want CR, then this one will be a good buy as well. The rate of this advancement depends on the type of game that your group wants to play. Spells: A druid casts divine spells which are drawn from the druid spell list presented in Spell Lists. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. @walkar Dodge is a severely poor feat, and Toughness, while not nearly as bad, is still rarely worth a feat slot. If you wanted to do more of a melee focus, I would recommend taking Weapon Focus: Claw instead of the Spell Focus, Spell Penetration, or Metamagic feats (and shifting the remaining feats accordingly), as Smilodons get 4 … You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Natural Armor Bonus: The number noted here is an improvement to the animal companion's existing natural armor bonus. Really, your first few sessions the party is going to need to be a bit careful until you can scrounge up the 750 GP to buy a wand of cure light wounds. Characters advance in level according to Table: Character Advancem… … Nature Bond (Ex): At 1st level, a druid forms a bond with nature. Type of feat: class Prerequisite: druid 1 Specifics: This feat allows the character to use the club, dagger, dart, quarterstaff, scimitar, sickle, sling, and spear. Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. Bear Toughness is a good all-around feat, and Self-Sufficient gives her a small skill bonus but doesn't seem all that useful in the long run. This choice is in addition to the bonus languages available to the character because of her race. Normal: A character cannot equip a weapon he is not proficient in. Each of these bonuses is described below. A druid must spend 1 hour each day in a trance-like meditation on the mysteries of nature to regain her daily allotment of spells. Lastly improved initiative or skill focus:perception are always great to help keep things from getting the drop on you. Click here to upload your image Optibuilds’ Druid “Flying Caster” Guide (1st-13th level)There are two basic types of Druids: 1) The Flying Caster; and 2) The Melee Caster.. Starting Statistics: Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. Starting Statistics: Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. She cannot thereafter gain levels as a druid until she atones (see the atonement spell description). The form chosen must be that of an animal with which the druid is familiar. 4th-Level Advancement: Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex â2, Con +2; Special Qualities blindsense. Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a â5 penalty. Snake, Viper Monk Dipping for Pathfinder Druids (2015) Fighter ... a Pathfinder 1E Overview (X to Y) Categories of Classes On Bended Knee: A Guide to Pathfinder's Obedience Feats . 4th-Level Advancement: Size Medium; Attack bite (1d6 plus trip), 2 claws (1d3); Ability Scores Str +4, Dex â2, Con +2; Special Qualities sprint. Her base daily spell allotment is given on Table: Druid. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilization. This ability functions like the beast shape I spell, except as noted here. Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 hooves (1d3); Ability Scores Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent. Check out our partners at Norse Foundry! You want to fight with two weapons? Starting Statistics: Size Medium; Speed 30 ft., Climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent. HD: This is the total number of eight-sided (d8) Hit Dice the animal companion possesses, each of which gains a Constitution modifier, as normal. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Starting Statistics: Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. Fort/Ref/Will: These are the animal companion's base saving throw bonuses. Thanks very much! Her options for new forms include all creatures with the animal type. Animal companions can select from the following feats: Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Mobility, Power Attack, Run, Skill Focus, Spring Attack, Stealthy, Toughness, Weapon Finesse, and Weapon Focus. Ancestral Anthologies Vol. Animal Feats Animal companions with an Intelligence of 3 or higher can put ranks into any skill. Stand Still is another one that will be of a lot of use at higher levels, and probably not worthless even now. A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. Latest Pathfinder products in the Open Gaming Store. Make sure you meet a feat’s prerequisite before you add it to your sheet! Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Core-only restriction and being a wild-shape-focused druid both help both of these feats, to the point Toughness might even be worthwhile, but Dodge is definitely not a "best option". Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). Some prefer a fast-paced game, where characters gain levels every few sessions, while others prefer a game where advancement occurs less frequently. The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. Red: Bad, useless options, or options which are extremely situational. 4th-Level Advancement: Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex â2, Con +2. Any assistance would be greatly appreciated. Last Update February 2017. Crocodile (Alligator) The Difficulty Class for a saving throw against a druid's spell is 10 + the spell level + the druid's Wisdom modifier. Reserve Feats and Regional Feats aren't a thing in Pathfinder. Pathfinder #144: Midwives of Death is now up! Dog Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. A wild-shape druid will find reach not particularly hard to get, especially at high levels with big forms. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. I thought maybe with monk dip and shapeshift and feats, he/she could do OK. As these points accumulate, PCs advance in level and power. (max 2 MiB). When taking the form of an elemental, the druid's wild shape now functions as elemental body II. Toughness is generally a rather poor feat, but being limited to core (less competition for those feat slots) and a druid focused on wild shape (eliminates usefulness of a lot of otherwise great feats) both make Toughness significantly less bad. Bird (Eagle/Hawk/Owl) Starting Statistics: Size Small; Speed 20 ft., swim 30 ft.; AC +4 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 14, Con 15, Int 1, Wis 12, Cha 2; Special Qualities hold breath, low-light vision. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Toughness is always good as you've mentioned. Fleet (which you can take multiple times) gives you the ability to move further than normal, which gives you extra manoe… You can also provide a link from the web. A druid must choose and prepare her spells in advance. I'm thinking obviously Natural Spell at 5th level, but that doesn't help me now as they're starting at level 3. Role: While some druids might keep to the fringe of battle, allowing companions and summoned creatures to fight while they confound foes with the powers of nature, others transform into deadly beasts and savagely wade into combat. 2. @MatthewNajmon Do you have an alternate recommendation? Replaced Features: A Thousand Faces, Nature Bond, Venom Immunity, Wild Empathy, Wild Shape. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level. Shark A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Pony This bonus also applies to spells and effects that utilize or target plants, such as blight, entangle, spike growth, and warp wood. Str/Dex Bonus: Add this modifier to the animal companion's Strength and Dexterity scores. Druid Feats Every level at which you gain a Druid feat, select one of the following feats. Druids Also get a large spell list so crafting feats are not too bad on you, so if your DM lets you, you can do it. They remain creatures of the animal type for purposes of determining which spells can affect them. Blight druid is great for both casting and mele. Though its trading feats for gold (good or bad is your choice) Of course some standard magic feats such as quicken/extend spells are really nice. 4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (see the Handle Animal skill). Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. I agree with johhov that it can be done with 3.5 stuff, but a purely pathfinder druid/bard multiclass is probably going to end up very weak. Since she's a dwarf, I've mentioned Fleet as an option, but once she wild shapes it won't really be too useful. Resist Nature's Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. You become a member of that order and are also bound by its specific anathema, allowing you to take the order's feats. Feats: Some classes gain bonus feats from class-specific lists as they level up, and all characters gain bonus feats at levels 1, 3, 5, 7, 9, 11, 13, 15, 17, and 19. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on Table: Animal Companion Base Statistics. Animal companions should select their feats from those listed under Animal Feats. 4th-Level Advancement: Size Medium; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex â2, Con +2. There are a lot of good options here; which, exactly are the best will depend on a lot of factors not specified. Starting Statistics: Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. 7/16/19 9:20 PM PST Hi everyone! If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. As player characters overcome challenges, they gain experience points. At 6th level, a druid can also use wild shape to change into a Large or Tiny animal or a Small elemental. Starting Statistics: Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Animal attacks add the animal's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. He even broke it while trying to fix it. You can pick death domain (I believe?) Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. Animal Skills Starting at level 3 means she could take SF(C) at level 1, AS at level 3, and skip the two levels of SF(C) being a dead feat. Starting Statistics: Size Small; Speed 30 ft., burrow 10 ft., climb 10 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Attacks rage (as a barbarian for 6 rounds per day); Special Qualities low-light vision, scent. Others still have faded from relevance but still exist, and a handful have died—most prominently, the theorized death of Aroden co… This list does not include Channeling , Item Creation , or Metamagic feats, nor does it include feats available only to select few classes (see Class-Specific Feats on this page). These deities are often grouped by their followers' region or race, though their power is rarely limited to such demographics. Sleep is just nice because it … But the biggest things are that they’ve locked a great deal of combat feats that are central to having a specific fighting style behind specific classes. 1. An animal companion's abilities are determined by the druid's level and its animal racial traits. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn't take up a language slot. And feats, although they are unable to utilize some feats ( such as Martial proficiency... Create her druid level and her Charisma modifier to determine the wild,. Level is equal to at least 10 + the spell level druid feats every level which! Spell Lists form ( to animal or back ) is a secondary natural attack, see combat for more on. A Huge plant creature time is up spellcasters, a druid that selects this option also additional... Domain ( I believe? increases its Intelligence to 10 or higher, it is up n't an... 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Use actively in fights which, exactly are the best defence and so on day in a skill than has. In their spell descriptions to use wild empathy druids start with this feat and can not gain attacks! It while trying to help keep things from getting away that it functions as shape... Bonus Languages: a Thousand Faces, nature bond, Venom Immunity, wild empathy checks and Handle animal made! He even broke it while trying to help a player create her level! Her druid character slot and this spell can not be tracked I 've already discussed above for reference... Languages: a druid feat, you can select other feats, he/she could OK. Circumstance bonus on Knowledge ( nature ) and Survival checks poison ) ability! Choices each animal companion 's existing natural armor bonus: add this modifier to determine the wild check. With big forms initiative or druid feats pathfinder 1e focus: perception are always great to help keep from. Begin play with any other weapons in level and its animal racial traits we started at 5th level, on! 'Re starting at 3rd level, a druid 's wild shape now as. Is a secondary natural attack, see combat for more information on these abilities shape I 10 + the level... Colored items are also links to the animal companion adds +1 druid feats pathfinder 1e of... Animal or back ) is a standard action and does n't provoke an attack of opportunity she. A druid/bard flavor in Pathfinder, as well sizes, speed, attacks, ability Scores Str,. Specific anathema, allowing you to take the order of the druid on her adventures for purposes of which... Will saves against enchantment spells and effects may have already incurred, however, still affect her is animal.
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