Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. He will ask you to kill Jain, the High Priestess of the Cathedral. * Talk to Katrina She is the girl standing left of the main gate. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Turn on Power for the Glow Head north to Downtown and then East to the Death Claw nest. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Shady Sands. Like before, you have the choice between completing the job or reporting Decker to the police. Outside of the Skum Pitt you will find Saul who will tell you that he is a boxer and how he became a boxer. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Defeat all the Raiders at the farm and then leave the area to return to the Hub. You may have to pay him $100, but you will receive 1000 experience points. Head north to the Downtown and enter the main building near the center of the area. Go through the locked doors and traps and speak to Loxley, the leader. You will find him standing outside a small shack near the farms to the south. It can also be used to open the doors for this elevator on the next floor. TABLE OF CONTENTS ----- A. Pick the lock on the door after you have killed all of the enemies. Barter goods with Garl to buy her back. Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. Head north to Downtown and then East to the Death Claw nest. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. You can download a lot of useful information to your Pip about the lab and FEV. Near the beginning of the second sewers area, you will find a small group of ghouls. Beware! In the center room at the north end of the first level, you will find the Yellow Pass Key. He will give you some Deans Electronics books so that you can improve your Repair skill. Return to the Far Go Traders office and tell Butch what you have found out. Necropolis Search the body to find the parts you need. Defeat all the Raiders at the farm and then leave the area to return to the Hub. When you arrive in the glow, primary power will be down. The town was founded by dwellers of Vault 15 in 2142 with the help of the G.E.C.K. Go down to the third floor and head to the northeast corner. Talk to Neal the bartender. Talk to Seth or Aradesh to start the quest. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. Follow the ghoul to the fridge in the southwest corner of the building for a small reward. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. Return to the Brotherhood and speak to Talus. You should be in the Watershed area. By making it through, you have passed the first test and will gain some experience. You should be in the Watershed area. Some of the quests require you to go to a specific quest-related location. Go down to the third floor and head to the northeast corner. She will ask you to help them in their attack against the Regulators. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. You will be confronted by a Super Mutant named Harry. To get this quest you have to farm 5 Ashvane Garb and disguise yourself as a pirate. Buy the books that Miles wanted from her. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. You now have a choice to make. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Buy the books that Miles wanted from her. After the Skulz Gang member assaults the waitress Trish in the Skum Pitt and is kill by Neal, the bartender, ask Trish who Saul is. Return to Shady Sands with Tandi and speak to Aradesh for a reward. Walkthrough. Kill Jain, the High Priestess, and everyone else in the Cathedral so that there are no witnesses. Ask to join, and he will offer you a job to prove yourself. Become an Initiate Decker will offer you 3000 caps to kill a merchant and his family who haven't been cooperative with the Underground. Beware! Return to Kane for the rest of your pay. Talk to Synthia and she will thank you for rescuing her. You will be confronted by a Super Mutant named Harry. By making it through, you have passed the first test and will gain some experience. Use your repair skill on the broken generator in the southeast room. You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room. Ask him about Trish and he will tell you that she is his girlfriend, but he is worried that she doesn't like his boxing. Become an Initiate Shady Sands Quests. Tell the guard that you need to speak to his leader and he will let you pass. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Return to the Brotherhood and speak to Talus. He will ask you to kill the Super Mutants in the Watershed. Confront the leader in the southeast corner of the building and she will claim that the Regulators killed Zimmerman's son, not the Blades, and she has a holodisk that proves this. Talk to Synthia and she will thank you for rescuing her. Lars doesn't always greet the player right away, Summer hasn't come out of her house over a 2 game day period, Random Spawns inside the town, Bebe didn't run to her house after handing her the note, she just stands there and eventually goes back to gardening. Go east through the Death Claw camp to the Gun Runner's fortress. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. He will send you on a quest to retrieve some technology from an ancient ruin to the south. Near a couple of the Deathclaws, you will see a body. Brotherhood On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Kill Jain, the High Priestess, and everyone else in the Cathedral so that there are no witnesses. Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. It can also be used to open the doors for this elevator on the next floor. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. After you have joined the Brotherhood of Steel, speak to Talus on the first floor. The Regulators and the Blades Enter the Watershed area through the sewers. Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. He will tell you that the Blades killed his son and will offer you $2000 to kill thier leader. Speak to Sheriff Greene again for the rest of your reward. All rights reserved. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. The town was ruled by Aradesh, a stern but respected man who strove to keep Shady Sands self-sufficient. Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor. Create Powered Armor He will let you choose your reward. Return to the Watershed area and enter the building to the north where the water pump is located. From here you can reach the other areas of the city. Use your repair skill on the broken generator in the southeast room. He will ask you to go to the Hub to find a member who has not returned. Shady Sands - Talk to Katrina - Talk to Aradesh - Convince Ian to join group - Talk to Curtis the Farmer and solve quest using Tell Me About - Grab rope - Talk to Seth and enter Rad Scorpion caves - Kill all Scorpions in the cave (pick up 1 tail) - Bring tail to Razlo to make Antidote - Give Antidote to Jarvis in the back Vault 15 If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. After you have killed the merchant for Decker, return to Kane and ask for another job. He will ask you to kill the Super Mutants in the Watershed. You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room. Rescue Sinthia Steal Necklace from the Merchants You will find him standing outside a small shack near the farms to the south. Take the elevator down to the sixth floor. Travel southeast several days to the Glow. After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. He will offer to give it to you if you can get the missing part. He will require that you steal Neal's urn to prove you are tough enough to join. Shady Sands can be found five squares east of Vault 13. Head north to the Downtown and enter the main building near the center of the area. Report your success to Gabriel and he will agree to give your friends the weapons they need. The Regulators and the Blades She will ask you to help them in their attack against the Regulators. Return to Kane for the rest of your pay. Save Saul and Trish's Relationship He will ask you to bring them to Smitty to fix. Go east through the Death Claw camp to the Gun Runner's fortress. After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. Page 1 of 16 - Return to Shady Sands - posted in Fallout 3 Mod Talk: Thought I'd show you guys what I've been working on. Speak to the other to receive more information about and directions to the Glow. He will ask you to bring them to Smitty to fix. In one of the buildings in Old Town in the Hub, you will find a stairwell leading down to the Thieves' Circle. Clear Irwin's Farm of Raiders Calm Rebel Faction Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. The man will thank you for rescuing him. Fight or talk your way past the guards and kill Mr Hightower and his wife. He can give you information about the area and will tell you that one of his scavengers reported finding near the Deathclaw nest. Speak to Jasmine nearby for some more info and some goodies. Return to Set again at night and he will tell you to follow one of his ghouls to receive your reward. Turn on Power for the Glow Enter the Watershed area through the sewers. Return to the room containing the water supplies around midnight and you will see someone sneak into the room and come back out again. Either use your Steal skill on Gizmo to plant the, Return to Killian after you have recoreded Gizmo's confession or planted the. Return to the Watershed area and enter the building to the north where the water pump is located. You can either kill the merchants as you were hired to do, or report this to the police. Kill him and the other Mutants. In one of the buildings in Old Town in the Hub, you will find a stairwell leading down to the Thieves' Circle. She is leading of group of rebels who want to leave the Vault. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. The man will thank you for rescuing him. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. Take the elevator down to the sixth floor. Speak to the other to receive more information about and directions to the Glow. It is also the largest urban center built from scratch, without using pre-War ruins as foundation. I … You will only get 400 experience points. Find the Water Thief Vault 13 Talk to Slappy just outside of Harold's house and he will take you to the Deathclaw's lair. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. This is the Mainframe computer and is the intelligence guiding the lab. Return to the ghoul leader you talked to before and show him the Junk. The mod will now focus on recreating the NCR's capitol in Fallout New Vegas, packing the city with lots of content and quests to keep the player busy. Go through the locked doors and traps and speak to Loxley, the leader. Bust the Skulz Gang Return to Kain in the Maltese Falcan for the rest of your pay. Dispose of Jain Use the Red Pass Key on the elevator here to gain access. Find the Water Thief Speak to Kane in the Maltese Falcon in Downtown Hub and he will offer you a job. You can offer to help them fix their Water Pump so that they don't need the Water chip any more. Return to the ghoul leader you talked to before and show him the Junk. He will send you on a quest to retrieve some technology from an ancient ruin to the south. You will find him standing outside a small shack near the farms to the south. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Go down to the third floor and head to the northeast corner. - Shadey Sands 1st visit - Recruit Ian, get ammo and rope, help farmer - Radscorpian Caves (kill them all for the exp.) Return once again to Miles with the fixed parts and he will thank you for your help. Bring the parts to Smitty in his house to the northeast and he will fix them for you. When you arrive in Necropolis, open one of the manhole covers to reach the sewers. An alternate way to solve this quest is to speak to Sherry in the Crash House a couple of times and convince her to leave the Skulz Gang. Destroy the Super Mutants at the Watershed, Convince the Elders to lend Paladins for an assault on the mutant base, https://fallout-archive.fandom.com/wiki/Improve_Shady_Sands%27_Agriculture?oldid=1850066, It's possible to bypass the Science check by typing in. Use your repair skill on the broken generator in the southeast room. Use this on the elevator in the southwest corner to bypass the security and open the door. Decker will offer you 3000 caps to kill a merchant and his family who haven't been cooperative with the Underground. Go to the Hub and speak to Mrs Stapleton. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. After you're done with Shady Sands, continue to Vault 15. Use the, Head down to the fourth floor and search the body in the southwest corner of this level for the. Speak to the other to receive more information about and directions to the Glow. Return once again to Miles with the fixed parts and he will thank you for your help. You will find him standing outside a small shack near the farms to the south. Page 12 of 16 - Return to Shady Sands - posted in Fallout 3 Mod Talk: I'm having some of the same problems. Find another manhole cover to gain access to another part of the sewers. Raideri, Shady Sands i previše konopa. 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Is only trying to protect them and she will ask you to speak to them she! To keep Shady Sands and talk to Katrina who is at the When.

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